Creating a loot drop system from scratch! Featuring: an inordinate amount of looping and list making! But hey, it works.
An absurdly long post which initially walks down memory lane to see how far the game has come. In the middle there’s some explanation on game mechanics and at the end, a short blurb about things I plan to implement.
I’m using Bolt, Core GameKit, Uni Bullet Hell, and a handful of other assets as the foundation of my game. This post digs into my reasoning and some general explanation of each asset.
This initial post is all backstory and stuff about why I’m doing this. Jump ahead for the more developer-y stuff. TLDR; I’m making a shoot-em-up game with some fantasy RPG flair.